Tips for Tailoring Spacetime Fabric
  
Tips for Tailoring Spacetime Fabric
Volume One
Published:
8/11/2014
Format:
zip
Pages:
333
ISBN:
978-1-49693-418-5
Print Type:
B/W

Brace yourself for something new

           A young girl growing up on a Kansas farm discovers shes not in Kansas anymore!

           Power-armored mercs get hung out to dry on a hostile world. What do they do now?

           Where does the five-hundred-pound alien sleep?

These are technofictionstories where the science matters as much as the characters.

Welcome to a Tales of Technofiction book

The beginnings of wars are often nice. People are enthusiastic and gentlemanly. They play by the rules and they make lots of beginner mistakes. This is the first battle of this war and we are going to take full advantage of it.

After our public embrace we find out from our allies who the bigwigs in the surrounding federal army are, and by monitoring radio transmissions we soon find out where they are and when they are planning on moving into the city. Its the traditional attack at dawn.

The sky is just turning a deep blue on the eastern side as Chin and I move out from the city. Al stays behind to provide a communications link and mind Gunther and Johann. Their vital signs are improving steadily but they are still sleeping.

Its been a long day but weve had worse. Fifty-two hours of continuous action is my record. That was on Rigel in my hell-raising days before I met Chin. I fought and partied for three days straight, then spent an eternity recoveringsomewhere along the line Id broken two ribs. But not this time; if our plan goes well well be resting by noon.

The enemy has positioned its headquarters for convenience: 20 kilometers from city center in a commercial district of an eastern suburb near a main artery headed for the city. The few enemy units defending it defend the road approaches, but our power armor does just fine moving through field, swamp, and forest.

This morning we play Capture the General. If we had a supply base behind us and planetary media people in front of us, wed play MechWarriors and trash the armored vehicles headed for the city from front to back. The media would record our invincibility and thered be terror across the planet. But we have only a few hours of fight, so were directing our terror to a target that can relieve this situation more directly.

We move to a deeply wooded river canyon that parallels the main artery. The river is low. It wanders over a wide bed of gravel. Its perfect. We can sprint over the gravel and our sounds will be masked by the rivers rushing and tumbling. We slip by the first lines of scouts easily.

Six clicks later the river becomes a lake and the canyon walls turn to steep, bare rubble. There is a dam up ahead and the main road is just above us in the same canyon. We cut across the road and climb to the canyon rim just as a column of tanks lumbers west headed for city center.

Mighty cocky driving through a narrow canyon without scouts on the rim, I say.

Frank, we don

In Rogers words, More than most people, I've been there and done that. And while I was doing it, I was taking notes.

Roger is a careful observer of the human condition, technology, and history, and this is what he writes about. He was a soldier in Vietnam in the sixties, an engineering student at MIT in the seventies, and a personal-computer pioneer in the eighties. He has visited twenty countries and worked in five.

He paid his dues, but he paid them in interesting ways.

     He never drove big rigs, but he drove the creation of the PC-LAN industry by working for Novell as it created that industry.

     He was never a waiter, but he served people as a computer store owner.

     He never did time, but he did talk personally to J. Edgar Hoover.

 

Other Fun Facts about Roger

     Helped engineer the Space Shuttle

     Climbed 4,000 meter peaks in the Colorado Rockies and bicycled from Boston to Minnesota

     Is a nephew of Margaret Bourke-White, photographer for Life magazine

     Has a commercial pilot's license with an IFR rating

           Was one of the first hundred people to play Dungeons and Dragons
 
 


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